Abstract
Muddy water is an example of suspension, which is a mixture containing particles that separate into distinct layers if left undisturbed. When stirred, however, the mud substance flows like a liquid and again begins settling out. Mud is composed of various sized particles, and they produce different effects when it is blended with water. This paper classifies the mud particles into three types and proposes different simulation methods for the types. The experimental results demonstrate that the proposed methods effectively produce visually plausible muddy water effects.
Original language | English |
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Pages (from-to) | 347-355 |
Number of pages | 9 |
Journal | Computer Animation and Virtual Worlds |
Volume | 26 |
Issue number | 3-4 |
DOIs | |
Publication status | Published - 2015 May 1 |
Bibliographical note
Publisher Copyright:Copyright © 2015 John Wiley & Sons, Ltd.
Keywords
- SPH
- fluid simulation
- muddy water
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design