Abstract
This paper presents a multi-player VR game platform, which uses a motion-tracking system with wireless sensor network (WSN). We use transmitters/receivers of ultrasound and RF signals, and acceleration sensors. Multiple users play the VR game with physical devices in the real world, and the poses of the corresponding virtual devices of the game world are computed and reflected based on the information such as positions, orientations, and velocities of the physical devices. The implementation shows a new type of natural interface for the next-generation VR games which can be well integrated with WSN.
Original language | English |
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Title of host publication | Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 |
Pages | 525-527 |
Number of pages | 3 |
DOIs | |
Publication status | Published - 2008 |
Event | 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 - Suwon, Korea, Republic of Duration: 2008 Jan 31 → 2008 Feb 1 |
Publication series
Name | Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 |
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Other
Other | 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 |
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Country/Territory | Korea, Republic of |
City | Suwon |
Period | 08/1/31 → 08/2/1 |
Bibliographical note
Copyright:Copyright 2011 Elsevier B.V., All rights reserved.
Keywords
- virtual reality game
- wireless sensor network
ASJC Scopus subject areas
- Computer Science Applications