Multi-player VR game built upon wireless sensor network

Hyunho Jee, Doo Seop Eom, Taeyoung Kim, Hunki Park, Hyoil Lee, Junghyun Han

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    This paper presents a multi-player VR game platform, which uses a motion-tracking system with wireless sensor network (WSN). We use transmitters/receivers of ultrasound and RF signals, and acceleration sensors. Multiple users play the VR game with physical devices in the real world, and the poses of the corresponding virtual devices of the game world are computed and reflected based on the information such as positions, orientations, and velocities of the physical devices. The implementation shows a new type of natural interface for the next-generation VR games which can be well integrated with WSN.

    Original languageEnglish
    Title of host publicationProceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008
    Pages525-527
    Number of pages3
    DOIs
    Publication statusPublished - 2008
    Event2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 - Suwon, Korea, Republic of
    Duration: 2008 Jan 312008 Feb 1

    Publication series

    NameProceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008

    Other

    Other2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008
    Country/TerritoryKorea, Republic of
    CitySuwon
    Period08/1/3108/2/1

    Bibliographical note

    Copyright:
    Copyright 2011 Elsevier B.V., All rights reserved.

    Keywords

    • virtual reality game
    • wireless sensor network

    ASJC Scopus subject areas

    • Computer Science Applications

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