TY - GEN
T1 - Multi-relational social networks in a large-scale MMORPG
AU - Son, Seokshin
AU - Kang, Ah Reum
AU - Kim, Hyun Chul
AU - Kwon, Ted Taekyoung
AU - Park, Juyong
AU - Kim, Huy Kang
PY - 2011
Y1 - 2011
N2 - We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role- Playing Game (MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
AB - We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role- Playing Game (MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
KW - Massively multiplayer online game
KW - Quantitative social science
KW - Social network analysis
UR - http://www.scopus.com/inward/record.url?scp=80053168136&partnerID=8YFLogxK
U2 - 10.1145/2018436.2018496
DO - 10.1145/2018436.2018496
M3 - Conference contribution
AN - SCOPUS:80053168136
SN - 9781450307970
T3 - Proceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11
SP - 414
EP - 415
BT - Proceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11
T2 - ACM SIGCOMM 2011 Conference, SIGCOMM'11
Y2 - 15 August 2011 through 19 August 2011
ER -