Multi-relational social networks in a large-scale MMORPG

Seokshin Son, Ah Reum Kang, Hyun Chul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim

Research output: Contribution to journalArticlepeer-review

Abstract

We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.

Original languageEnglish
Pages (from-to)414-415
Number of pages2
JournalComputer Communication Review
Volume41
Issue number4
DOIs
Publication statusPublished - 2011 Aug 15

Bibliographical note

Funding Information:
This work was funded by KHU-20110088 from Kyung Hee University, KRF-20110005499 from the Korean Research Foundation, the Korea Broadcasting Service, the ITRC support program NIPA-2011-C1090-1001-0004 of MKE/NIPA, and the NAP of Korean Research Council of Fundamental Science and Technology.

Funding Information:
This work was funded by KHU-20110088 from Kyung Hee University, KRF-20110005499 from the Korean Research Foun-dation, the Korea Broadcasting Service, the ITRC support program NIPA-2011-C1090-1001-0004 of MKE/NIPA, and the NAP of Korean Research Council of Fundamental Sci-ence and Technology.

Publisher Copyright:
© 2011 Owner/author(s).

Keywords

  • Massively multiplayer online game
  • Quantitative social science
  • Social network analysis

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications

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