Multi-relational social networks in a large-scale MMORPG

Seokshin Son, Ah Reum Kang, Hyun Chul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim

Research output: Contribution to journalArticlepeer-review


We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.

Original languageEnglish
Pages (from-to)414-415
Number of pages2
JournalComputer Communication Review
Issue number4
Publication statusPublished - 2011 Aug 15


  • Massively multiplayer online game
  • Quantitative social science
  • Social network analysis

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications

Cite this