Multi-relational social networks in a large-scale MMORPG

Seokshin Son, Ah Reum Kang, Hyun Chul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim

    Research output: Contribution to journalArticlepeer-review

    Abstract

    We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.

    Original languageEnglish
    Pages (from-to)414-415
    Number of pages2
    JournalComputer Communication Review
    Volume41
    Issue number4
    DOIs
    Publication statusPublished - 2011 Aug 15

    Bibliographical note

    Publisher Copyright:
    © 2011 Owner/author(s).

    Keywords

    • Massively multiplayer online game
    • Quantitative social science
    • Social network analysis

    ASJC Scopus subject areas

    • Software
    • Computer Networks and Communications

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