Oldie is Goodie: Effective user retention by in-game promotion event analysis

Kyoung Ho Kim, Huy Kang Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)

    Abstract

    For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is the most cost-effective method, many pieces of research are being conducted on ways to predict and to prevent churns in advance. However, there is still little research on the validity of event effects. In this study, we investigate whether game events influence the user churn rate and confirm the difference in how game users respond to events by character level, item purchasing frequency and game-playing time band.

    Original languageEnglish
    Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages171-180
    Number of pages10
    ISBN (Electronic)9781450368711
    DOIs
    Publication statusPublished - 2019 Oct 17
    Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
    Duration: 2019 Oct 222019 Oct 25

    Publication series

    NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

    Conference

    Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
    Country/TerritorySpain
    CityBarcelona
    Period19/10/2219/10/25

    Bibliographical note

    Publisher Copyright:
    © 2019 Association for Computing Machinery.

    Keywords

    • Churn prevention
    • Event effect analysis
    • MMORPG
    • Online game

    ASJC Scopus subject areas

    • Human-Computer Interaction

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