TY - GEN
T1 - Opponent modeling under partial observability in starcraft with deep convolutional encoder-decoders
AU - Kahng, Hyungu
AU - Kim, Seoung Bum
N1 - Funding Information:
This research was supported by the Ministry of Culture, Sports and Tourism and Korea Creative Content Agency in the Culture Technology Research & Development Program 2019.
Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research involving various tasks of both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent problem of concern in macro-level decision making known as the “fog-of-war”, which rises from the partial observable nature of the game. Recovering information hidden under the fog can help capture advantageous high-level game dynamics, such as build orders, tactics and strategies of the opponent. Casted as a supervised learning problem, we propose a convolutional encoder-decoder architecture to predict potential counts and locations of the opponent’s units based on only partially visible and noisy state information. We visualize the model predictions on simplified grids to primarily evaluate the performance of our proposed method. Furthermore, we train an additional convolutional neural network classifier on the encoder-decoder outputs to predict the final winner of the game, as a means of demonstrating both effectiveness and applicability.
AB - StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research involving various tasks of both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent problem of concern in macro-level decision making known as the “fog-of-war”, which rises from the partial observable nature of the game. Recovering information hidden under the fog can help capture advantageous high-level game dynamics, such as build orders, tactics and strategies of the opponent. Casted as a supervised learning problem, we propose a convolutional encoder-decoder architecture to predict potential counts and locations of the opponent’s units based on only partially visible and noisy state information. We visualize the model predictions on simplified grids to primarily evaluate the performance of our proposed method. Furthermore, we train an additional convolutional neural network classifier on the encoder-decoder outputs to predict the final winner of the game, as a means of demonstrating both effectiveness and applicability.
KW - Convolutional neural networks
KW - Fog-of-war
KW - StarCraft
UR - http://www.scopus.com/inward/record.url?scp=85072826582&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-29516-5_56
DO - 10.1007/978-3-030-29516-5_56
M3 - Conference contribution
AN - SCOPUS:85072826582
SN - 9783030295158
T3 - Advances in Intelligent Systems and Computing
SP - 751
EP - 759
BT - Intelligent Systems and Applications - Proceedings of the 2019 Intelligent Systems Conference IntelliSys Volume 1
A2 - Bi, Yaxin
A2 - Bhatia, Rahul
A2 - Kapoor, Supriya
PB - Springer Verlag
T2 - Intelligent Systems Conference, IntelliSys 2019
Y2 - 5 September 2019 through 6 September 2019
ER -