PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments

P. Christopher Gloumeau, Wolfgang Stuerzlinger, Junghyun Han

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)

Abstract

Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster.

Original languageEnglish
Article number9068439
Pages (from-to)2488-2494
Number of pages7
JournalIEEE Transactions on Visualization and Computer Graphics
Volume27
Issue number4
DOIs
Publication statusPublished - 2021 Apr 1

Bibliographical note

Publisher Copyright:
© 1995-2012 IEEE.

Keywords

  • Artificial
  • and virtual realities
  • augmented
  • human-computer interaction
  • interaction styles
  • user interfaces

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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