Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum

Young Bin Kim, Kyeongpil Kang, Jaegul Choo, Shin Jin Kang, Taehyeong Kim, Jaeho Im, Jong Hyun Kim, Chang Hun Kim

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

Transactions involving virtual currencies are becoming increasingly common, including those in online games. In response, predicting the market price of a virtual currency is an important task for all involved, but it has not yet attracted much attention from researchers. This paper presents user opinions from online forums in a massive multiplayer online game (MMOG) setting widely used around the world. We propose a method for predicting the next-day rise and fall of the currency used in an MMOG environment. Based on analysis of online forum users' opinions, we predict daily fluctuations in the price of a currency used in an MMOG setting. Focusing specifically on the World of Warcraft game, one of the most widely used MMOGs, we demonstrate the feasibility of predicting the fluctuation in value of virtual currencies used in this game community.

Original languageEnglish
Article number4152705
JournalComplexity
Volume2017
DOIs
Publication statusPublished - 2017

Bibliographical note

Funding Information:
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (NRF-2015R1A1A1A05001196, NRF-2016R1E1A2A02946052, and NRF-2017R1A2B2005380), by an Institute for Information & Communications Technology Promotion (IITP) grant funded by the Korean government (MSIP; 2016-0-00285, High performance computing [HPC] based rendering solution development), and by Linewalks Inc.

Publisher Copyright:
© 2017 Young Bin Kim et al.

ASJC Scopus subject areas

  • Computer Science(all)
  • General

Cite this