Procedural synthesis using vortex particle method for fluid simulation

  • Jong Chul Yoon*
  • , Hyeong Ryeol Kam
  • , Jeong Mo Hong
  • , Shin Jin Kang
  • , Chang Hun Kim
  • *Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    35 Citations (Scopus)

    Abstract

    We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation. Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence. We are able to efficiently animate smoke which is highly turbulent and swirling with small scale details. Since this technique does not solve the linear system in high-resolution grids, it can perform fluid simulation more rapidly. We can easily estimate the influence of turbulent and swirling effect to the fluid flow.

    Original languageEnglish
    Pages (from-to)1853-1859
    Number of pages7
    JournalComputer Graphics Forum
    Volume28
    Issue number7
    DOIs
    Publication statusPublished - 2009 Oct

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design

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