Promoting stretching activity with smartwatch - A pilot study

Sinjae Lee, Sangbin Kim, Jung Hyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)


It has been claimed that wearable devices are useful for healthcare applications by providing functionalities such as idle alerts, pedometer, heart-rate measurement, and calorie calculation. However, these functionalities have the limitations of providing only passive assistance. In order to prompt users to do physical activities, we developed a prototype application for active assistance, which works on smartwatch devices. It guides users to stretch their arms periodically during their daily lives. For effective guidance, we integrated motion recognition and gamification elements. We performed a user study to confirm the usefulness of our approach.

Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
PublisherSpringer Verlag
Number of pages6
ISBN (Print)9783319460994
Publication statusPublished - 2016
Event15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016 - Vienna, Austria
Duration: 2016 Sept 282016 Sept 30

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016

Bibliographical note

Funding Information:
This work was supported by Institute for Information & Communications Technology Promotion (IITP) grant funded by the Korea government (MSIP) (No. R0115-15-1011) and the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (No. NRF-2016R1A2B3014319).

Publisher Copyright:
© IFIP International Federation for Information Processing 2016.


  • Gamification
  • Hidden Markov Model
  • Motion recognition
  • Physical activity
  • Smartwatch
  • Stretching

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


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