Psychophysical evaluation of animated facial expressions

Christian Wallraven, Martin Breidt, Douglas W. Cunningham, Heinrich H. Bülthoff

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Citations (Scopus)


The human face is capable of producing an astonishing variety of expressions - expressions for which sometimes the smallest difference changes the perceived meaning noticably. Producing realistic-looking facial animations that are able to transport this degree of complexity continues to be a challenging research topic in computer graphics. One important question that remains to be answered is: When are facial animations good enough? Here we present an integrated framework in which psychophysical experiments are used in a first step to systematically evaluate the perceptual quality of computer-generated animations with respect to real-world video sequences. The result of the first experiment is an evaluation of several animation techniques in which we expose specific animation parameters that are important for perceptual fidelity. In a second experiment we then use these benchmarked animations in the context of perceptual research in order to systematically investigate the spatio-temporal characteristics of expressions. Using such an integrated approach, we are able to provide insights into facial expressions for both the perceptual and computer graphics community.

Original languageEnglish
Title of host publicationProceedings - APGV 2005
Subtitle of host publication2nd Symposium on Applied Perception in Graphics and Visualization
EditorsS.N. Spencer
Number of pages8
Publication statusPublished - 2005
EventAPGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization - Corona, Spain
Duration: 2005 Aug 262005 Aug 28

Publication series

NameProceedings - APGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization


OtherAPGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization


  • 3D-scanning
  • Avatar
  • Evalution of facial animations
  • Perceptually adaptive graphics
  • Psychophysics
  • Recognition

ASJC Scopus subject areas

  • General Engineering


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