Abstract
Game bots are illegal programs that facilitate account growth and goods acquisition through continuous and automatic play. Early detection is required to minimize the damage caused by evolving game bots. In this study, we propose a game bot detection method based on action time intervals (ATIs). We observe the actions of the bots in a game and identify the most frequently occurring actions. We extract the frequency, ATI average, and ATI standard deviation for each identified action, which is to used as machine learning features. Furthermore, we measure the performance using actual logs of the Aion game to verify the validity of the proposed method. The accuracy and precision of the proposed method are 97% and 100%, respectively. Results show that the game bots can be detected early because the proposed method performs well using only data from a single day, which shows similar performance with those proposed in a previous study using the same dataset. The detection performance of the model is maintained even after 2 months of training without any revision process.
Original language | English |
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Pages (from-to) | 713-723 |
Number of pages | 11 |
Journal | ETRI Journal |
Volume | 45 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2023 Aug |
Bibliographical note
Funding Information:This study is supported by Korea University Grant.
Publisher Copyright:
1225-6463/$ © 2022 ETRI.
Keywords
- consumer behavior
- detection algorithms
- machine learning
- online game bot
- predictive models
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Computer Science(all)
- Electrical and Electronic Engineering