Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication

Sang Yup Lee, Sang C. Ahn, Hyoung Gon Kim, Myo Taeg Lim

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)


This article presents an implementation of a real-time dynamic 3D avatar from multiview cameras for immersive telecommunication. Immersive telecommunication is a new challenging field that enables a user to share a virtual space with remote participants, providing users with a sense of telepresence and interaction. The main objective is to offer rich communication modalities, as similar as those used in face-to-face meetings, like gestures, gaze awareness, realistic images, and correct sound direction. As a result, the user can be immersed and has natural interaction with remote participants. This would overcome the limitations of conventional video-based telecommunication as well as the VR-based collaborative virtual environment approaches.

Original languageEnglish
Pages (from-to)491-506
Number of pages16
JournalSimulation and Gaming
Issue number4
Publication statusPublished - 2006 Dec


  • 3D video avatar
  • Image-based rendering
  • Immersive display environment
  • Immersive telecommunication
  • Mixed reality
  • Natural interaction
  • Real time
  • Telepresence
  • virtual reality

ASJC Scopus subject areas

  • Business, Management and Accounting (miscellaneous)
  • Computer Science Applications


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