Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication

Sang Yup Lee, Sang C. Ahn, Hyoung Gon Kim, Myo Taeg Lim

    Research output: Contribution to journalArticlepeer-review

    4 Citations (Scopus)

    Abstract

    This article presents an implementation of a real-time dynamic 3D avatar from multiview cameras for immersive telecommunication. Immersive telecommunication is a new challenging field that enables a user to share a virtual space with remote participants, providing users with a sense of telepresence and interaction. The main objective is to offer rich communication modalities, as similar as those used in face-to-face meetings, like gestures, gaze awareness, realistic images, and correct sound direction. As a result, the user can be immersed and has natural interaction with remote participants. This would overcome the limitations of conventional video-based telecommunication as well as the VR-based collaborative virtual environment approaches.

    Original languageEnglish
    Pages (from-to)491-506
    Number of pages16
    JournalSimulation and Gaming
    Volume37
    Issue number4
    DOIs
    Publication statusPublished - 2006 Dec

    Keywords

    • 3D video avatar
    • Image-based rendering
    • Immersive display environment
    • Immersive telecommunication
    • Mixed reality
    • Natural interaction
    • Real time
    • Telepresence
    • virtual reality

    ASJC Scopus subject areas

    • Business, Management and Accounting (miscellaneous)
    • Computer Science Applications

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