Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality

Euijai Ahn, Sungkil Lee, Gerard Jounghyun Kim

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)

Abstract

Augmented reality (AR) “augments” virtual information over the real-world medium and is emerging as an important type of an information visualization technique. As such, the visibility and readability of the augmented information must be as high as possible amidst the dynamically changing real-world surrounding and background. In this work, we present a technique based on image saliency analysis to improve the conspicuity of the foreground augmentation to the background real-world medium by adjusting the local brightness contrast. The proposed technique is implemented on a mobile platform considering the usage nature of AR. The saliency computation is carried out for the augmented object’s representative color rather than all the pixels, and searching and adjusting over only a discrete number of brightness levels to produce the highest contrast saliency, thereby making real-time computation possible. While the resulting imagery may not be optimal due to such a simplification, our tests showed that the visibility was still significantly improved without much difference to the “optimal” ground truth in terms of correctly perceiving and recognizing the augmented information. In addition, we also present another experiment that explores in what fashion the proposed algorithm can be applied in actual AR applications. The results suggested that the users clearly preferred the automatic contrast modulation upon large movements in the scenery.

Original languageEnglish
Pages (from-to)245-262
Number of pages18
JournalVirtual Reality
Volume22
Issue number3
DOIs
Publication statusPublished - 2018 Sept 1

Bibliographical note

Funding Information:
This research was supported in part by the Basic Science Research Program funded by the National Research Foundation (NRF) and the Ministry of Science, ICT & Future Planning (MSIP) - No. 2011-0030079, and by the Institute for Information & communications Technology Promotion (IITP) grant also funded by MSIP - No. 2017-0-00179, “HD Haptic Technology for Hyper Reality Contents”.

Funding Information:
communications Technology Promotion (IITP) grant also funded by MSIP - No. 2017-0-00179, ‘‘HD Haptic Technology for Hyper Reality Contents’’.

Funding Information:
Acknowledgements This research was supported in part by the Basic Science Research Program funded by the National Research Foundation (NRF) and the Ministry of Science, ICT & Future Planning (MSIP) - No. 2011-0030079, and by the Institute for Information &

Publisher Copyright:
© 2017, Springer-Verlag London Ltd.

Keywords

  • Augmented reality
  • Contrast
  • Human perception and performance
  • Saliency
  • See-through display

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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