TY - JOUR
T1 - Real-time depth-of-field rendering using point splatting on per-pixel layers
AU - Lee, Sungkil
AU - Kim, Gerard Jounghyun
AU - Choi, Seungmoon
PY - 2008/10
Y1 - 2008/10
N2 - We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
AB - We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
UR - http://www.scopus.com/inward/record.url?scp=59049092828&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=59049092828&partnerID=8YFLogxK
U2 - 10.1111/j.1467-8659.2008.01344.x
DO - 10.1111/j.1467-8659.2008.01344.x
M3 - Article
AN - SCOPUS:59049092828
SN - 0167-7055
VL - 27
SP - 1955
EP - 1962
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 7
ER -