Real-time depth-of-field rendering using point splatting on per-pixel layers

Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi

Research output: Contribution to journalArticlepeer-review

47 Citations (Scopus)

Abstract

We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.

Original languageEnglish
Pages (from-to)1955-1962
Number of pages8
JournalComputer Graphics Forum
Volume27
Issue number7
DOIs
Publication statusPublished - 2008 Oct

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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