Reliable Depth-of-Field Rendering Using Estimated Depth Maps

Whan Choi, Kyung Rae Kim, Chang-Su Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    A reliable algorithm for rendering depth of field (DoF) effects using estimated depth maps, obtained through stereo matching, is proposed in this paper. The proposed algorithm generates blurring to simulate images spontaneously seen by human vision systems. We develop two types of windows : circle of confusion (CoC) blurring window and peripheral blurring window. First, the CoC blurring window is determined by comparing the depth values of a gazing point and each sample point. Second, the peripheral blurring window is obtained by calculating the distance between the gazing and sample points. Then, we combine the two windows to make the total blurring window. Finally, through a masking process, we modulate the total blurring window to provide a more natural DoF. Experimental results demonstrate that the proposed algorithm provides realistic blurring, by preserving edges clearly as well as blurring far points from the gazing point effectively.

    Original languageEnglish
    Title of host publication2018 IEEE International Symposium on Circuits and Systems, ISCAS 2018 - Proceedings
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    ISBN (Electronic)9781538648810
    DOIs
    Publication statusPublished - 2018 Apr 26
    Event2018 IEEE International Symposium on Circuits and Systems, ISCAS 2018 - Florence, Italy
    Duration: 2018 May 272018 May 30

    Publication series

    NameProceedings - IEEE International Symposium on Circuits and Systems
    Volume2018-May
    ISSN (Print)0271-4310

    Other

    Other2018 IEEE International Symposium on Circuits and Systems, ISCAS 2018
    Country/TerritoryItaly
    CityFlorence
    Period18/5/2718/5/30

    Bibliographical note

    Funding Information:
    V. CONCLUSIONS We proposed a novel algorithm for DoF rendering, which uses an estimated depth map through CNN-based stereo matching. First, we decide the size and shape of the CoC blurring window and the peripheral blurring window. The CoC blurring window is determined using the estimated depth values. The peripheral blurring window is obtained by calculating the distance between gazing and sample points. Then, we combine the two windows and modulate the result with a mask to provide more natural DoF effects. Experimental results demonstrated that the proposed algorithm outperforms the Zhou’s algorithm [3], yielding better rendering results. ACKNOWLEDGEMENTS This work was supported in part by the National Research Foundation of Korea (NRF) through the Korea Government (MSIP) under Grant NRF-2015R1A2A1A10055037, and in part by ’The Cross-Ministry Giga KOREA Project’ grant funded by the Korea government(MSIT) (No.GK17P0200, Development of 4D reconstruction and dynamic deformable action model based hyper-realistic service technology)

    Publisher Copyright:
    © 2018 IEEE.

    ASJC Scopus subject areas

    • Electrical and Electronic Engineering

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