Reorienting viewpoint with respect to body pose for 360 degree videos in confined space

Seokjun Hong, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we present a functionality of resetting the viewpoint into the 360 degree video relative to the user's body pose. Such a functionality can improve the usability of the 360 degree videos in terms of reducing excessive movement, thereby reducing fatigue and more usable in the public setting. Two variant methods are proposed and compared to the baseline case (no resetting possible) in terms of usability and content understanding. In both methods, the user can select a particular direction and associated view, then turn the body to a nominal direction and apply the reset. In method 1, the video stops (screen going to black momentarily) in between these actions, while in 2, the video continues. The Method 1 was found to be the viable method for viewpoint recalibration for casual viewing in a constrained public setting that can minimize excessive physical movement, yet not much different from the baseline case (freely rotate in 360 degrees) in terms of sickness, disorientation and content understandability.

Original languageEnglish
Title of host publication2017 IEEE International Conference on Consumer Electronics, ICCE 2017
EditorsDaniel Diaz Sanchez, Jong-Hyouk Lee, Fernando Pescador
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages204-207
Number of pages4
ISBN (Electronic)9781509055449
DOIs
Publication statusPublished - 2017 Mar 29
Event2017 IEEE International Conference on Consumer Electronics, ICCE 2017 - Las Vegas, United States
Duration: 2017 Jan 82017 Jan 10

Publication series

Name2017 IEEE International Conference on Consumer Electronics, ICCE 2017

Other

Other2017 IEEE International Conference on Consumer Electronics, ICCE 2017
Country/TerritoryUnited States
CityLas Vegas
Period17/1/817/1/10

Bibliographical note

Funding Information:
This study was partly supported by the Global Frontier R and D Program grant from the National Research Foundation of Korea (MEST/NRF-2015M3A6A3076490, Human-centered Interaction for Coexistence), and was partly supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Science, ICT and Future Planning (No. 2011-0030079).

Publisher Copyright:
© 2017 IEEE.

Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Electrical and Electronic Engineering
  • Instrumentation

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