Abstract
One way to battle simulation sickness in virtual reality is to reduce the visual feedback of the apparent motion. In this vein, mixing in and overlaying motion trail in the reverse direction to the original motion in the virtual contents have been suggested as one such method. However, as such visual feedback can be intrusive and distractive to the original, its application must be restrained. In this poster, we consider supplementing the sickness reduction methods based on visual manipulation of the content with 3D sound effects that mimic the behavior of reverse motion flow. For instance, in a forward motion, the environment sound sources should be normally heard louder as one approaches them-here, we emulate the reverse, in hopes of eliciting and strengthening the vection nullifying effect. The pilot experiment tested of the lone effect of such 'reverse' sound effect (or airflow) against the conditions of no sound or natural sound effects and revealed the positive results, indicating the potential when combined with the visual oriented approaches.
Original language | English |
---|---|
Title of host publication | Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 814-815 |
Number of pages | 2 |
ISBN (Electronic) | 9781665453653 |
DOIs | |
Publication status | Published - 2022 |
Event | 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore Duration: 2022 Oct 17 → 2022 Oct 21 |
Publication series
Name | Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 |
---|
Conference
Conference | 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 |
---|---|
Country/Territory | Singapore |
City | Singapore |
Period | 22/10/17 → 22/10/21 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
Keywords
- Human computer interaction (HCI)
- Interaction paradigms
- Virtual reality
- motion sickness
- reverse sound flow
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Science Applications
- Media Technology
- Modelling and Simulation