Abstract
Among many types of online games, Massively Multiplayer Online Role Playing Games (MMORPGs) provide players with the most realistic gaming experience inspired by the real, offline world. In particular, much stress is put upon socializing and collaboration with others as a condition for one's success, just as in real life. An advantage of studying MMORPGs is that since all actions are recorded, we can observe phenomena that are hard to observe in real life. For instance, we could observe how the allimportant collaboration between people come into being, evolve, and eventually die out from the data to gain valuable insights to the group dynamics. In this paper, we analyzed the successes and failures of the online game groups in two different MMORPG, ArcheAge of XLGames, Inc. and Aion of NCsoft, Inc.. We find that there exist factors that influence the dynamics of group growth common to the games regardless of the games' maturity.
Original language | English |
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Title of host publication | WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web |
Publisher | Association for Computing Machinery, Inc |
Pages | 1079-1084 |
Number of pages | 6 |
ISBN (Print) | 9781450334730 |
DOIs | |
Publication status | Published - 2015 May 18 |
Event | 24th International Conference on World Wide Web, WWW 2015 - Florence, Italy Duration: 2015 May 18 → 2015 May 22 |
Other
Other | 24th International Conference on World Wide Web, WWW 2015 |
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Country/Territory | Italy |
City | Florence |
Period | 15/5/18 → 15/5/22 |
Keywords
- Group dynamics
- Massively Multiplayer Online Role Playing Game (MMORPG)
- Online game community
ASJC Scopus subject areas
- Computer Networks and Communications
- Software