SafeXR: alerting walking persons to obstacles in mobile XR environments

Hyeong Yeop Kang, Jung Hyun Han

Research output: Contribution to journalArticlepeer-review

10 Citations (Scopus)


The increasing performance of smartphones has made it possible for people to enjoy various mobile XR applications as they walk. Due to the limit of human capability of multitasking, however, it may compromise mobile users’ safety. In this paper, we propose a safety assistance system for walking smartphone users, which utilizes only the smartphone’s built-in sensors. Our solution detects obstacles by analyzing the feature points extracted from the input camera images and then alerts the users to the danger ahead. In typical smartphone game, AR game, and mobile VR game environments, we made two experiments. The first experiment identifies the desirable and preferred distances to alert the obstacles, and the second one identifies what kinds of interfaces are appropriate for alerting walking persons while least distracting them from gaming. The results obtained from the experiments are integrated into a system, which we name SafeXR. Then, solid empirical evaluations are made on the effects of SafeXR on user’s safety, task performances, and user experiences.

Original languageEnglish
Pages (from-to)2065-2077
Number of pages13
JournalVisual Computer
Issue number10-12
Publication statusPublished - 2020 Oct 1

Bibliographical note

Funding Information:
This work was supported by Institute of Information and Communications Technology Planning and Evaluation (IITP) Grant funded by the Korea government (MSIT) (No. 2020-0-00861) and National Research Foundation of Korea (NRF) Grant funded by the Korea government (MSIT) (No. NRF-2017M3C4A7066316).

Publisher Copyright:
© 2020, Springer-Verlag GmbH Germany, part of Springer Nature.


  • Human–computer interaction
  • Mixed reality
  • User safety

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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