Abstract
In real-time strategy games such as StarCraft II, players gather resources, make buildings, produce various units, and create strategies to win the game. Especially, accurately predicting enemy information is essential to victory in StarCraft II because the enemy situation is obscured by the fog of war. However, it is challenging to predict the enemy information because the situation changes over time, and various strategies are used. Also, previous studies for predicting invisible enemy information in StarCraft do not use self-supervised learning, which is extracting effective feature spaces. In this study, we propose a deep learning model combined with a contrastive self-supervised learning to predict invisible enemy information to improve the model performance. The effectiveness of the proposed method is demonstrated by quantitatively and qualitatively.
Original language | English |
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Title of host publication | Intelligent Systems and Applications - Proceedings of the 2022 Intelligent Systems Conference IntelliSys Volume 1 |
Editors | Kohei Arai |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 167-172 |
Number of pages | 6 |
ISBN (Print) | 9783031160714 |
DOIs | |
Publication status | Published - 2023 |
Event | Intelligent Systems Conference, IntelliSys 2022 - Virtual, Online Duration: 2022 Sept 1 → 2022 Sept 2 |
Publication series
Name | Lecture Notes in Networks and Systems |
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Volume | 542 LNNS |
ISSN (Print) | 2367-3370 |
ISSN (Electronic) | 2367-3389 |
Conference
Conference | Intelligent Systems Conference, IntelliSys 2022 |
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City | Virtual, Online |
Period | 22/9/1 → 22/9/2 |
Bibliographical note
Publisher Copyright:© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Keywords
- Contrastive learning
- Deep learning model
- Self-supervised learning
- StarCraft II
ASJC Scopus subject areas
- Control and Systems Engineering
- Signal Processing
- Computer Networks and Communications