Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Eye fatigue and unpleasant symptoms caused by the vergence and accommodation conflict with stereoscopic rendering pose a substantial usability issue in virtual reality. To address this problem, dual rendering of the stereoscopic imagery is proposed, aimed to alleviate such stress on the user. First, the scene is divided into two regions: the front proximal zone and the rest behind it. The back layer is rendered first for objects in the rest, with the conventional stereoscopic viewing parameter values. Then, remaining objects in the proximal zone are rendered using viewing parameters adjusted to reduce the VAC. The validation experiment confirmed that the proposed approach significantly reduced the overall eye fatigue without compromising the user's depth perception ability to manipulate objects in the parameters-altered proximal zone.

Original languageEnglish
Title of host publicationVRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400703287
DOIs
Publication statusPublished - 2023 Oct 9
Externally publishedYes
Event29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023 - Christchurch, New Zealand
Duration: 2023 Oct 92023 Oct 11

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023
Country/TerritoryNew Zealand
CityChristchurch
Period23/10/923/10/11

Bibliographical note

Publisher Copyright:
© 2023 Owner/Author.

Keywords

  • Dual Rendering
  • Vergence Accommodation Conflict
  • Virtual Reality

ASJC Scopus subject areas

  • Software

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