Abstract
Eye fatigue and unpleasant symptoms caused by the vergence and accommodation conflict with stereoscopic rendering pose a substantial usability issue in virtual reality. To address this problem, dual rendering of the stereoscopic imagery is proposed, aimed to alleviate such stress on the user. First, the scene is divided into two regions: the front proximal zone and the rest behind it. The back layer is rendered first for objects in the rest, with the conventional stereoscopic viewing parameter values. Then, remaining objects in the proximal zone are rendered using viewing parameters adjusted to reduce the VAC. The validation experiment confirmed that the proposed approach significantly reduced the overall eye fatigue without compromising the user's depth perception ability to manipulate objects in the parameters-altered proximal zone.
Original language | English |
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Title of host publication | VRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9798400703287 |
DOIs | |
Publication status | Published - 2023 Oct 9 |
Externally published | Yes |
Event | 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023 - Christchurch, New Zealand Duration: 2023 Oct 9 → 2023 Oct 11 |
Publication series
Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
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Conference
Conference | 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023 |
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Country/Territory | New Zealand |
City | Christchurch |
Period | 23/10/9 → 23/10/11 |
Bibliographical note
Publisher Copyright:© 2023 Owner/Author.
Keywords
- Dual Rendering
- Vergence Accommodation Conflict
- Virtual Reality
ASJC Scopus subject areas
- Software