@inproceedings{1ed819e38d474ed1b8416544a9a64309,
title = "Simulation-based serious games for science education in elementary and middle schools",
abstract = "This paper presents serious games developed for the science subject in elementary and middle schools, specifically for the chapters of “Force and Motion” and “State Change of Water.” The components of each chapter were thoroughly analyzed, and then a game-based curriculum was developed for the components classified as having highor mid-level difficulties in both teaching and learning. Based on the curriculum, the PC-based game “Force and Motion” implemented frictional/gravitational/magnetic force simulations, and the mobile game “State Change of Water” implemented particle-based fluid simulations. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving the learning effects in science subject.",
keywords = "Science education, Serious games, Simulation",
author = "Seungho Baek and Park, {Ji Young} and Han, {Jung Hyun}",
note = "Funding Information: This work was supported by Institute for Information & communications Technology Promotion(IITP) grant funded by the Korea government(MSIP)(No.R0115-15-1011, Physics-based solutions for science experiments in e-Book). Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2016.; 4th International Conference on Games and Learning Alliance, GALA 2015 ; Conference date: 09-12-2015 Through 11-12-2015",
year = "2016",
doi = "10.1007/978-3-319-40216-1_19",
language = "English",
isbn = "9783319402154",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "181--188",
editor = "Remco Veltkamp and {de Gloria}, Alessandro",
booktitle = "Games and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers",
}