Subtle features of ice with cloudy effects and scratches from collision damage

Jong Hyun Kim, Jaeho Im, Chang Hun Kim, Jung Lee

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

We propose a simulation framework for expressing cloudy effects and scratches on ice caused by the collision of other objects. Cloudy effects are created and diffused in proportion to the collision on the ice surfaces calculated by a combination of a grid-projection technique and the boundary particle method. To prevent dissipation during the diffusion process, a geodesic distance is used as a constraint. Scratches are modeled directionally by analyzing the density gradient of cloudy effects and rendered using needle-shaped ellipsoids. Experiments provide detailed expression of cloudy effects and scratches from collision damage. We propose a simulation framework for expressing cloudy effects and scratches on ice caused by the collision of other objects. Cloudy effects are created and diffused in proportion to the collision on the ice surfaces calculated by a combination of a grid-projection technique and the boundary particle method. To prevent dissipation during the diffusion process, a geodesic distance is used as a constraint. Scratches are modeled directionally by analyzing the density gradient of cloudy effects and rendered using needle-shaped ellipsoids.

Original languageEnglish
Pages (from-to)271-279
Number of pages9
JournalComputer Animation and Virtual Worlds
Volume27
Issue number3-4
DOIs
Publication statusPublished - 2016 May 1

Bibliographical note

Publisher Copyright:
© 2016 John Wiley & Sons, Ltd.

Keywords

  • cloudy effects
  • collision damage
  • scratches
  • subtle features of ice

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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