The dichotomy of presence elements: the where and what

Dongsik Cho, Jihye Park, Gerard Jounghyun Kim, Sangwoo Hong, Sungho Han, Seungyong Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Citations (Scopus)

Abstract

One of the goals and defining characteristics of virtual reality systems is to create "presence" and fool the user into believing that one is, or is doing something "in" the synthetic environment. Most research and papers on presence to date have been directed toward coming up with the definitions of presence, and based on them, identifying key elements that affect presence. We carried out an elaborate experiment in which presence levels were measured (with subjective questionnaire) in test virtual worlds configured with different combinations of six visual presence elements.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality 2003, VR 2003
EditorsJim Chen, Bowen Loftin, Ulrich Neumann, Haruo Takemura, Bernd Froehlich
PublisherIEEE Computer Society
Pages273-274
Number of pages2
ISBN (Electronic)0769518826
DOIs
Publication statusPublished - 2003
Externally publishedYes
Event2003 IEEE Virtual Reality, VR 2003 - Los Angeles, United States
Duration: 2003 Mar 222003 Mar 26

Publication series

NameProceedings - IEEE Virtual Reality
Volume2003-January

Other

Other2003 IEEE Virtual Reality, VR 2003
Country/TerritoryUnited States
CityLos Angeles
Period03/3/2203/3/26

Bibliographical note

Publisher Copyright:
© 2003 IEEE.

Keywords

  • Computer science
  • Deformable models
  • Geometry
  • Hardware
  • Industrial engineering
  • Marine animals
  • Motion analysis
  • Solid modeling
  • Testing
  • Virtual reality

ASJC Scopus subject areas

  • General Engineering

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