The Effect of Neurofeedback Training in Virtual and Real Environments based on BCI

Dong Kyun Han, Min Ho Lee, John Williamson, Seong Whan Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this study, we investigated the effect of real-Time neurofeedback systems by adjusting the speed of a racing car and report the difference in effect between virtual and real environments. Thirty participants were divided into two conditions of the neurofeedback system (i.e., racing in real track and virtual game). For the performance evaluation, the band power of resting state EEG data and cognitive tests (Stroop and Digit span) were evaluated before and after the neurofeedback training. In the result, a significant increase of band power in the alpha frequency range (8-13Hz) as well as the test score were observed in both the virtual and real environments. Furthermore, neurofeedback in the virtual environment showed enhanced training effects compared to the real environment. We conclude that the performance of the neurofeedback training can be profoundly effected by the system environment as various factors (e.g., motivation, reward) are involved in the performance.

Original languageEnglish
Title of host publication7th International Winter Conference on Brain-Computer Interface, BCI 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538681169
DOIs
Publication statusPublished - 2019 Feb
Event7th International Winter Conference on Brain-Computer Interface, BCI 2019 - Gangwon, Korea, Republic of
Duration: 2019 Feb 182019 Feb 20

Publication series

Name7th International Winter Conference on Brain-Computer Interface, BCI 2019

Conference

Conference7th International Winter Conference on Brain-Computer Interface, BCI 2019
Country/TerritoryKorea, Republic of
CityGangwon
Period19/2/1819/2/20

Bibliographical note

Funding Information:
This research was supported in part by the Institute for Information and Communications Technology Promotion (IITP) through the Korea Government (MSIT) under Grant IITP-2015-1107, the SW Starlab support program, and under Grant 2017-0-00451, the Development of BCI-based Brain and Cognitive Computing Technology for Recognizing User’s Intentions using Deep Learning.

Publisher Copyright:
© 2019 IEEE.

Keywords

  • Alpha band power
  • Electroencephalography
  • Neurofeedback game
  • Neurofeedback training

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Signal Processing
  • Neuroscience (miscellaneous)

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