Abstract
In this study, we investigated the effect of real-Time neurofeedback systems by adjusting the speed of a racing car and report the difference in effect between virtual and real environments. Thirty participants were divided into two conditions of the neurofeedback system (i.e., racing in real track and virtual game). For the performance evaluation, the band power of resting state EEG data and cognitive tests (Stroop and Digit span) were evaluated before and after the neurofeedback training. In the result, a significant increase of band power in the alpha frequency range (8-13Hz) as well as the test score were observed in both the virtual and real environments. Furthermore, neurofeedback in the virtual environment showed enhanced training effects compared to the real environment. We conclude that the performance of the neurofeedback training can be profoundly effected by the system environment as various factors (e.g., motivation, reward) are involved in the performance.
Original language | English |
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Title of host publication | 7th International Winter Conference on Brain-Computer Interface, BCI 2019 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781538681169 |
DOIs | |
Publication status | Published - 2019 Feb |
Event | 7th International Winter Conference on Brain-Computer Interface, BCI 2019 - Gangwon, Korea, Republic of Duration: 2019 Feb 18 → 2019 Feb 20 |
Publication series
Name | 7th International Winter Conference on Brain-Computer Interface, BCI 2019 |
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Conference
Conference | 7th International Winter Conference on Brain-Computer Interface, BCI 2019 |
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Country/Territory | Korea, Republic of |
City | Gangwon |
Period | 19/2/18 → 19/2/20 |
Bibliographical note
Funding Information:This research was supported in part by the Institute for Information and Communications Technology Promotion (IITP) through the Korea Government (MSIT) under Grant IITP-2015-1107, the SW Starlab support program, and under Grant 2017-0-00451, the Development of BCI-based Brain and Cognitive Computing Technology for Recognizing User’s Intentions using Deep Learning.
Publisher Copyright:
© 2019 IEEE.
Keywords
- Alpha band power
- Electroencephalography
- Neurofeedback game
- Neurofeedback training
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Signal Processing
- Neuroscience (miscellaneous)