Abstract
The critical success of online games has led the industry to global success, as the market size is expected to reach 18,194 USD by the year 2020. However, the success of the online game market has led to the growth of illegal activities, such as the use of game bots. Game bots are software applications capable of collecting game items, which are often banned from online game service providers. The illegal activities are not limited to tax evasion and money laundering. In order to help detect these bots, this study employs the dataset from an MMORPG called Aion. By detecting the bots using the server-side analysis, this paper analyzed user behavior and used features based on the experience, skill, and gravy value that represents the cost-efficiency. We experimented with machine learning algorithms such as MLP, SVM, and Random Forest. As a result, the F-score for detecting the total sum of the accounts that consists of the game bots and real users reached 0.9638. We believe our study may help online game service providers, future researchers, and governmental agencies to detect and classify the MMORPG game bots.
Original language | English |
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Title of host publication | Information Security Applications - 21st International Conference, WISA 2020, Revised Selected Papers |
Editors | Ilsun You |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 142-153 |
Number of pages | 12 |
ISBN (Print) | 9783030652982 |
DOIs | |
Publication status | Published - 2020 |
Event | 21st International Conference on Information Security Applications, WISA 2020 - Jeju Island, Korea, Republic of Duration: 2020 Aug 26 → 2020 Aug 28 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12583 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 21st International Conference on Information Security Applications, WISA 2020 |
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Country/Territory | Korea, Republic of |
City | Jeju Island |
Period | 20/8/26 → 20/8/28 |
Bibliographical note
Publisher Copyright:© Springer Nature Switzerland AG 2020.
Keywords
- BOT detection
- MMORPG
- Machine learning
- Online game
- Security
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science