TY - GEN
T1 - The perception of spatial layout in a virtual world
AU - BüLthoff, Heinrich H.
AU - Christou, Chris G.
N1 - Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2000.
PY - 2000
Y1 - 2000
N2 - The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects’ task was to detect the movement of one of several objects across the surface of a tabletop after a retention interval during which time all objects were occluded from view. Previous experiments have contrasted performance in this task after rotations of the observers’ observation point with rotations of just the objects themselves. They found that subjects who walk or move to new observation points perform better than those whose observation point remains constant. This superior performance by mobile observers has been attributed to the influence of non-visual information derived from the proprioceptive or vestibular systems. Our experimental results show that purely visual information derived from simulated movement can also improve subjects’ performance, although the performance differences manifested themselves primarily in improved response times rather than accuracy of the responses themselves.
AB - The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects’ task was to detect the movement of one of several objects across the surface of a tabletop after a retention interval during which time all objects were occluded from view. Previous experiments have contrasted performance in this task after rotations of the observers’ observation point with rotations of just the objects themselves. They found that subjects who walk or move to new observation points perform better than those whose observation point remains constant. This superior performance by mobile observers has been attributed to the influence of non-visual information derived from the proprioceptive or vestibular systems. Our experimental results show that purely visual information derived from simulated movement can also improve subjects’ performance, although the performance differences manifested themselves primarily in improved response times rather than accuracy of the responses themselves.
UR - http://www.scopus.com/inward/record.url?scp=84958540326&partnerID=8YFLogxK
U2 - 10.1007/3-540-45482-9_2
DO - 10.1007/3-540-45482-9_2
M3 - Conference contribution
AN - SCOPUS:84958540326
SN - 3540675604
SN - 9783540675600
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 10
EP - 19
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
A2 - Poggio, Tomaso
A2 - Lee, Seong-Whan
A2 - Bulthoff, Heinrich H.
PB - Springer Verlag
T2 - 1st IEEE International Workshop on Biologically Motivated Computer Vision, BMCV 2000
Y2 - 15 May 2000 through 17 May 2000
ER -