u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task Performance

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Dynamic field of view restriction is one effective way of mitigating cybersickness by modulating the amount of visual information during virtual navigation. However, in the presence of an interactive task for which visibility is important, it can impede the task performance. This poster examined the efficiency of users, manually engaging the dynamic field of view restriction to control and mitigate cybersickness while performing interactive tasks. The comparative experiment has shown that the user-activated method significantly reduced cybersickness as much as the automatic method. However, it also achieved significantly higher task performance and usability despite the manual control.

    Original languageEnglish
    Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages729-730
    Number of pages2
    ISBN (Electronic)9798350374490
    DOIs
    Publication statusPublished - 2024
    Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
    Duration: 2024 Mar 162024 Mar 21

    Publication series

    NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

    Conference

    Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
    Country/TerritoryUnited States
    CityOrlando
    Period24/3/1624/3/21

    Bibliographical note

    Publisher Copyright:
    © 2024 IEEE.

    Keywords

    • Human computer interaction (HCI)
    • Human-centered computing
    • Interaction paradigms
    • Virtual reality

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Media Technology
    • Modelling and Simulation

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