View-dependent compression of 3D voxel models based on skeleton representation

In Wook Song, Chang-Su Kim, Sang Uk Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a view-dependent compression algorithm for 3D binary voxel models, based on the skeleton representation. An input model is first partitioned into several segments. The segmentation increases the number of skeleton points, requiring more bits than the original model. Therefore, we develop a remodeling algorithm, which reduces the number of skeleton points in each segment effectively without any loss of information. Each segment is then compressed with a context-based arithmetic coder. Before the transmission, the encoder is informed of the viewing parameters via feedback channel. Then, the encoder transmits visible segments in detail, while cutting off invisible segments. Simulation results show that the proposed algorithm requires much less bitrate than the conventional skeleton-based algorithm, while exhibiting faithful image quality.

Original languageEnglish
Title of host publicationProceedings of 2002 IEEE Workshop on Multimedia Signal Processing, MMSP 2002
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages17-20
Number of pages4
ISBN (Print)0780377133, 9780780377134
DOIs
Publication statusPublished - 2002
Externally publishedYes
Event2002 5th IEEE Workshop on Multimedia Signal Processing, MMSP 2002 - St. Thomas, United States
Duration: 2002 Dec 92002 Dec 11

Other

Other2002 5th IEEE Workshop on Multimedia Signal Processing, MMSP 2002
Country/TerritoryUnited States
CitySt. Thomas
Period02/12/902/12/11

ASJC Scopus subject areas

  • Signal Processing
  • Media Technology

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