Abstract
A view-dependent progressive mesh (VDPM) coding algorithm is proposed in this research to facilitate interactive 3D graphics streaming and browsing. The proposed algorithm splits a 3D graphics model into several partitions, progressively compresses each partition, and reorganizes topological land geometrical data to enable the transmission of visible parts with a higher priority. With the real-time streaming protocol (RTSP), the server is informed of the viewing parameters before transmission. Then, the server can adaptively transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and exhibits acceptable visual quality even at low bit rates.
Original language | English |
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Pages (from-to) | 154-165 |
Number of pages | 12 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 4518 |
DOIs | |
Publication status | Published - 2001 |
Externally published | Yes |
Event | Multimedia Systems and Applications IV - Denver, CO, United States Duration: 2001 Aug 21 → 2001 Aug 22 |
Keywords
- 3D mesh compression
- Graphics streaming
- View-dependent progressive mesh
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering