Abstract
We describe several implementation aspects on generating a terrain representation from a digital elevation model (DEM) and visualizing scene from that representation on desktop environment. Most of terrain data is too huge to cram into system memory in low-end computer. Consequently, we must use secondary storage device as a part of system memory at run time. However, dynamic loading of data from a disk is relatively slow, in order to speed up access of terrain data on disk, we use two disk access mechanism: spatial clustering and smart pointer. For spatial clustering, we present a directory structure with Hana code as a key. And with smart pointer, we present an object access method, which can access objects regardless of each stored location. We represent an approximated terrain model generation algorithm which utilize our methods, and a region selective rendering algorithm which can retrieve each queried region.
Original language | English |
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Pages (from-to) | 120-128 |
Number of pages | 9 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 3643 |
Publication status | Published - 1999 |
Event | Proceedings of the 1999 Visual Data Exploration and Analysis VI - San Jose, CA, USA Duration: 1999 Jan 27 → 1999 Jan 28 |
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering