Wave seeds

Dong Young Kim, Joongho Lee, Ji Hyung Park, Junghyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper proposes a new algorithm to simulate fluid surface waves for real-time graphics applications. The external forces and object-interactions are described by a set of wave seeds. A wave seed is a physically-based wave model, which contains all information needed to present the waves. The wave seeds are stored into a texture, and the shader programs evaluate each wave seed for the sub-area of the height field affected by the wave seed. The evaluation results are accumulated into the height field, and finally the height field is rendered. The proposed algorithm implemented completely within GPU is quite fast, extremely memory-efficient, and is unconditionally stable.

Original languageEnglish
Title of host publicationElectronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011
DOIs
Publication statusPublished - 2011
Event2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011 - Barcelona, Spain
Duration: 2011 Jul 112011 Jul 15

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Other

Other2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011
Country/TerritorySpain
CityBarcelona
Period11/7/1111/7/15

Keywords

  • fluid simulation
  • height field
  • real-time rendering

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications

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