Abstract
The global E-sports market has been growing steadily. In particular, 'League of Legends' holds large international competitions every year, and professional leagues are held in each region. This paper conducted a study to predict advantageous teams in real-time using the time series data of League of Legends. A dataset was built by collecting game data with the API provided by Riot Games. Existing win-loss prediction studies using time series data have a limitation in that they learn as the final win-loss team without considering the flow of the game. To compensate for this, we propose a method of classifying advantageous real-time teams based on global gold indicators and learning with time series models. We trained LSTM, GRU, and RNN models using 76 features that subdivided the collected in-game data by position. As a result, our experiments show that all three models achieve an accuracy of more than 91 %.
| Original language | English |
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| Title of host publication | 2022 IEEE Games, Entertainment, Media Conference, GEM 2022 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781665461382 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 2022 IEEE Games, Entertainment, Media Conference, GEM 2022 - St. Michael, Barbados Duration: 2022 Nov 27 → 2022 Nov 30 |
Publication series
| Name | 2022 IEEE Games, Entertainment, Media Conference, GEM 2022 |
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Conference
| Conference | 2022 IEEE Games, Entertainment, Media Conference, GEM 2022 |
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| Country/Territory | Barbados |
| City | St. Michael |
| Period | 22/11/27 → 22/11/30 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
Keywords
- E-sports
- League of Legends
- Recurrent Neural Networks
- Snowball effect
- Win prediction
ASJC Scopus subject areas
- Computer Science Applications
- Media Technology
- Education