XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass

Yerin Shin, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this poster, we propose to take advantage of the digital twinned environment to interact more efficiently in spite of the limited sized FOV of the AR glasses. Using the digital twin of the environment, 'magical' VR interaction techniques can be applied, as visualized and overlaid through the small window, while still maintaining the spatial association to the augmented real world. As an example, we consider the use of amplified movement within the corresponding VR space-in an attempt to provide effectively larger view with the same AR field of view but with less amount of physical movements. The results of the pilot experiment with the proposed method have in-dicated that the interaction performance was partly improved, while the spatial understanding with regards to the augmentation space maintained. The work illustrates the concept of and potential for XR based interaction where the user can leverage on the advantages of both VR and AR mode operations.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages808-809
Number of pages2
ISBN (Electronic)9781665453653
DOIs
Publication statusPublished - 2022
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: 2022 Oct 172022 Oct 21

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period22/10/1722/10/21

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Mixed reality
  • Mixed/augmented reality
  • augmented reality
  • digital twin

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

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